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New!  * Coming September  * Coming October  * Coming November  * Coming December  * Coming January  * Further Out  * Previously Shipped...

N E W   R E L E A S E S 

Shipped August 5, 2019

Halloween d6 Dice Set

Put a spooky spin on any game that calls for a d6! These cleverly designed 19mm dice have the numbers 1-6 worked into the pumpkin design on each side! This Halloween set contains two orange dice with black ink, two black dice with orange ink, and two black dice with glow-in-the-dark ink.

Six 19-mm dice. Stock #131322, ISBN 080742099050. $10.95.
Buy Now!

Munchkin Warhammer 40,000 Chaos Dice

Nothing says Chaos like these random number generators (as long as you only need numbers from 1 to 6). These six attractive dice will add an extra dose of Chaos to any Munchkin game . . . and they come with four new Munchkin Warhammer 40,000 cards!

Six 6-sided dice and four Munchkin Warhammer 40,000 cards in a blister. Stock #5646, ISBN 080742099074. $6.95.
Buy Now!


R E P R I N T S 

Shipped August 5, 2019

Robin's Laws of Good Game Mastering (Reprint)

Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes?

Never fear, Game Masters! Robin D. Laws, noted game designer (Feng Shui, Hillfolk, GUMSHOE) and podcaster is here to help.

Know your players! Analyze your system! Build your campaign! Design adventures! Prepare to be spontaneous, and improvise like a fiend!

Whether you're running your first adventure or you've been gaming since the womb, the insights in this book will improve your Game Mastering faster than you can say, "Roll for initiative!"

32 pages. Stock #3009, ISBN 978-1-55634-629-3. $12.95.
Buy Now!


W 2 3 

Shipped August 22, 2019

The Fantasy Trip Hexagram - Issue #2

The second issue of Hexagram is another 36 pages of TFT goodness, including three combat scenarios by Phil Reed, an adventure by Guy McLimore, two articles by Stefan Jones, and Steve Jackson's own take on the natural history of the Octopus! And more . . . we filled those little pages very full of Stuff. Come for the astrology, stay for the shadow sharks . . .

40-page PDF. Stock #30-3470, $5.00.

Shipped August 22, 2019

GURPS Social Engineering: Keeping in Contact

It's all about who you know.

The Contact advantage is a vital way to represent background helpers in the lives of GURPS characters, but players have found it challenging to harness their full potential . . . until now. GURPS Social Engineering: Keeping in Contact is your guide to all things Contact-related. Coloring in the friendship-forging aspects of GURPS Social Engineering, this supplement features an in-depth exploration of Contacts, including insight into how they compare with other interactional traits.

It offers new options and clarifications to extend the scope of Contacts, including new modifiers to expand the possibilities of what Contacts can do. Whether you've got old friends in the occult, confidantes in the criminal underworld, or associates in the artistic community, Keeping in Contact is your guide to interpersonal power!

41-page PDF. Stock #37-1692, $8.00.
Buy Now!

Shipped August 20, 2019

Ogrezine Mark II

Welcome to Ogrezine Mark II, an additional collection of fan-submitted work, further exploring the world of Ogre through another 18 articles. Delve into the psyche of Ogres via "A Fire in the Distance," "Artificial Irreverence," and "Mercy Well Met." Examine the debate over the Superheavy in "The Superheavy Controversy" and decide where you sit on the issue. Revisit the classic scenario and fiction, "Iron Mountain," now updated to Ogre Sixth Edition standards. These and more are collected for you in Ogrezine Mark II!

62-page PDF. Stock #37-5052, $9.00.
Buy Now!

Shipped August 1, 2019

GURPS Template Toolkit 2: Races

Humans Are Only A Suggestion

A big part of what makes a game world interesting is its inhabitants – especially the nonhumans. This doesn't just mean the elves and dragons of fantasy, the aliens and robots of science fiction, the zombies and werewolves of horror, and the "toons" of animated features . . . GURPS lets you define real-world animals, plants, and machines using points, too. But creating a racial template for every important species and model in your setting is hard work.

GURPS Template Toolkit 2: Races shows you how to create solid racial templates for your campaign without going nuts. It starts from basic principles, like body morphology, native gravity and atmosphere, and what the being is made of (flesh, metal, fire, spirit . . .), so you can be sure the race's traits make sense for its role and habitat. But it also provides guidelines for tweaking the results to suit your dramatic needs.

All this comes with ample advice on what races imply for worldbuilding. Players aren't left out, either – there are guidelines for letting players modify or create racial templates. And even if your goal is to build a one-off character rather than an entire species, you're sure to get good use out of the many new traits, features, and meta-traits.

53-page PDF. Stock #37-0156, $10.00.
Buy Now!

Shipped July 25, 2019

The Fantasy Trip: In the Labyrinth

Monsters and Treasure!

Old-school dungeon-crawling is at its best in The Fantasy Trip. This book covers roleplaying, character creation and experience, and advanced magic and combat rules for players who already have Melee and Wizard. First released in 1980 and unavailable for decades, In the Labyrinth is back in a new, expanded, and improved edition for daring dungeon-delvers!

The PDF edition of this supplement is contained in the digital set for The Fantasy Trip Legacy Edition. If you own the Legacy Edition, you don't need this one!

179-page PDF. Stock #30-3455, $18.00.


A U G U S T   2 0 1 9 

Shipped August 5, 2019

Halloween d6 Dice Set

Put a spooky spin on any game that calls for a d6! These cleverly designed 19mm dice have the numbers 1-6 worked into the pumpkin design on each side! This Halloween set contains two orange dice with black ink, two black dice with orange ink, and two black dice with glow-in-the-dark ink.

Six 19-mm dice. Stock #131322, ISBN 080742099050. $10.95.
Buy Now!

Munchkin Warhammer 40,000 Chaos Dice

Nothing says Chaos like these random number generators (as long as you only need numbers from 1 to 6). These six attractive dice will add an extra dose of Chaos to any Munchkin game . . . and they come with four new Munchkin Warhammer 40,000 cards!

Six 6-sided dice and four Munchkin Warhammer 40,000 cards in a blister. Stock #5646, ISBN 080742099074. $6.95.
Buy Now!


R E P R I N T S 

Shipped August 5, 2019

Robin's Laws of Good Game Mastering (Reprint)

Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes?

Never fear, Game Masters! Robin D. Laws, noted game designer (Feng Shui, Hillfolk, GUMSHOE) and podcaster is here to help.

Know your players! Analyze your system! Build your campaign! Design adventures! Prepare to be spontaneous, and improvise like a fiend!

Whether you're running your first adventure or you've been gaming since the womb, the insights in this book will improve your Game Mastering faster than you can say, "Roll for initiative!"

32 pages. Stock #3009, ISBN 978-1-55634-629-3. $12.95.
Buy Now!


W 2 3 

Shipped August 22, 2019

The Fantasy Trip Hexagram - Issue #2

The second issue of Hexagram is another 36 pages of TFT goodness, including three combat scenarios by Phil Reed, an adventure by Guy McLimore, two articles by Stefan Jones, and Steve Jackson's own take on the natural history of the Octopus! And more . . . we filled those little pages very full of Stuff. Come for the astrology, stay for the shadow sharks . . .

40-page PDF. Stock #30-3470, $5.00.

Shipped August 22, 2019

GURPS Social Engineering: Keeping in Contact

It's all about who you know.

The Contact advantage is a vital way to represent background helpers in the lives of GURPS characters, but players have found it challenging to harness their full potential . . . until now. GURPS Social Engineering: Keeping in Contact is your guide to all things Contact-related. Coloring in the friendship-forging aspects of GURPS Social Engineering, this supplement features an in-depth exploration of Contacts, including insight into how they compare with other interactional traits.

It offers new options and clarifications to extend the scope of Contacts, including new modifiers to expand the possibilities of what Contacts can do. Whether you've got old friends in the occult, confidantes in the criminal underworld, or associates in the artistic community, Keeping in Contact is your guide to interpersonal power!

41-page PDF. Stock #37-1692, $8.00.
Buy Now!

Shipped August 20, 2019

Ogrezine Mark II

Welcome to Ogrezine Mark II, an additional collection of fan-submitted work, further exploring the world of Ogre through another 18 articles. Delve into the psyche of Ogres via "A Fire in the Distance," "Artificial Irreverence," and "Mercy Well Met." Examine the debate over the Superheavy in "The Superheavy Controversy" and decide where you sit on the issue. Revisit the classic scenario and fiction, "Iron Mountain," now updated to Ogre Sixth Edition standards. These and more are collected for you in Ogrezine Mark II!

62-page PDF. Stock #37-5052, $9.00.
Buy Now!

Shipped August 1, 2019

GURPS Template Toolkit 2: Races

Humans Are Only A Suggestion

A big part of what makes a game world interesting is its inhabitants – especially the nonhumans. This doesn't just mean the elves and dragons of fantasy, the aliens and robots of science fiction, the zombies and werewolves of horror, and the "toons" of animated features . . . GURPS lets you define real-world animals, plants, and machines using points, too. But creating a racial template for every important species and model in your setting is hard work.

GURPS Template Toolkit 2: Races shows you how to create solid racial templates for your campaign without going nuts. It starts from basic principles, like body morphology, native gravity and atmosphere, and what the being is made of (flesh, metal, fire, spirit . . .), so you can be sure the race's traits make sense for its role and habitat. But it also provides guidelines for tweaking the results to suit your dramatic needs.

All this comes with ample advice on what races imply for worldbuilding. Players aren't left out, either – there are guidelines for letting players modify or create racial templates. And even if your goal is to build a one-off character rather than an entire species, you're sure to get good use out of the many new traits, features, and meta-traits.

53-page PDF. Stock #37-0156, $10.00.
Buy Now!


S E P T E M B E R   2 0 1 9 

Shipping September 30, 2019

Z-Shot

There are 12 zombies coming to eat your brain. Before that happens, use that brain – and these 12 double-injection custom molded Bullet Dice – to either shoot a zombie now, or to strategically save that shot for later! Be the first player to shoot all 12 of your zombies.

Aim for the head ... !

12 custom Bullet Dice, a dice cup, a rulesheet, and a score pad. Stock #131344, ISBN 080742098466. $19.95.

Munchkin Mighty Monsters

A fast-playing, stand-alone card game based in the world of Steve Jackson's best-selling Munchkin. You and your monster buddies are hanging out in the dungeon, just waiting to wallop some munchkins . . . but there are just too many of them!

Play cards by matching either the rank or color of the last card played. Be careful — if you get stuck and can't play a card, bad stuff happens — the munchkins wallop you instead! The first player that gets walloped three times loses the game, and everyone else wins!

48 cards, a rulesheet and five Munchkin promo cards in a tuckbox. Stock #1438, ISBN 080742098305. $9.95.

Dice Bag: Skeletons

This drawstring bag is made of blue fabric, lined with black satin, and holds more than 100 assorted dice! The skeleton-adorned 6" x 9" bag will be a valuable addition to your next game day, no matter where you play!

Comes with a 19mm Cthulhu d6, pearlized blue with white pips.

Blue dice bag with skeleton designs on both sides; comes with one custom die. Stock #5210, ISBN 080742098176. $11.95.

Dice Bag: Lich

This drawstring bag is made of red fabric, lined with black satin, and holds more than 100 assorted dice! The lich-adorned 6" x 9" bag will be a valuable addition to your next game day, no matter where you play!

Comes with a 19mm Cthulhu d6, pearlized orange with yellow pips.

Red dice bag with lich designs on both sides; comes with one die. Stock #5211, ISBN 080742098169. $11.95.


R E P R I N T S 

Shipping September 30, 2019

GURPS Basic Set: Campaigns (Reprint)

With GURPS, you can be anyone you want -- an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better!

GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II -- plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting -- there isn't some game-altering metaplot -- but it's there if you want it.) This 240-page, full-color hardcover contains everything a GM needs to create and run a GURPS Fourth Edition campaign.

240 pages. Hardcover. Stock #01-0002, ISBN 978-1-55634-730-6. $34.95.


O C T O B E R   2 0 1 9 

Shipping October 14, 2019

Aw, Craps!

The classic street game goes to the can! Dump out these questionably-colored 16 mm dice and play with anyone, anywhere – even places you probably shouldn't.

Two six-sided dice, appropriately colored. A QR code leads to directions. Stock #131346, ISBN 080742098251. $3.95.

Dice Dragon Dice Bag

If you know gamers, you know they love their dice. And because they love their dice, they love cool bags to carry their dice in. The Dice Dragon Dice Bag shows a dragon who is just as much of a dice hoarder. The Lar deSouza art will appeal to every gamer and the sturdy fabric bag holds over 100 dice . . . that should be enough for even the most avid collector! Comes with two custom 16mm six-sided dice, each pearlized purple with pink pips.

Purple with black satin lining, 6 x 9, two 16mm dice Stock #5212, ISBN 080742098121. $13.95.

Army Men d6 Dice Set

The ubiquitous green army men of your childhood have made the jump from toys to games! This set of twelve 16mm six-siders is perfect for any battle. Emerge victorious as your opponents cower in fear of your overwhelmingly superior dice.

One dozen 16mm six-sided dice with the green toy soldiers from your childhood! Stock #5930, ISBN 080742098268. $13.95.

Shipping October 1, 2019

R E P R I N T S 

Shipping October 14, 2019

Star Munchkin Deluxe (Reprint)

Grab your laser sword. Fight every cyborg and alien you meet. Stab your rivals in the back and steal their stuff. Take the loot and run!

Star Munchkin Deluxe is the Star Munchkin you know and love, but with a board and standies for even better door-kicking action!

Star Munchkin, with a board and standies! Stock #1502, UPC 837654322413. $34.95.

Shipping October 1, 2019

Dungeon Fantasy Roleplaying Game (Reprint)

Storm Dungeons, Slay Monsters, Seize Treasure

A fun hack 'n' slash campaign challenges heroes with clever dungeons. To get the most out of your fantasy adventures, you need a game that lets you customize and perfect characters, monsters, treasures, and traps.

That's where the ready-to-play Dungeon Fantasy Roleplaying Game comes in. It harnesses the customizing power of the award-winning Generic Universal RolePlaying System (GURPS), and streamlines it so you have exactly what you need to take fully-realized characters on fantastic adventures.

Choose from 11 classic professions and nine races. Tailor your hero using quick-start templates and the time-tested GURPS point-build system. Gear up with a massive list of customizable armor and weapons. Pick from over 400 spells. Then battle foes chosen from more than 80 monsters.

All this power guarantees epic games in no time . . . starting with the new adventure that comes in the box!

5 books, 2 large double-sided maps, cardboard figures, and 6-sided dice. Stock #01-1005, ISBN 091037863317. $79.95.


N O V E M B E R   2 0 1 9 

Shipping November 1, 2019

Munchkin Warhammer Age of Sigmar

Mighty Battles for the Mortal Realms . . . The Eight Realms of Warhammer Age of Sigmar form a new battleground for Munchkin players to explore – by which we mean kill monsters and take their stuff, obviously. First launched in 2015, Warhammer Age of Sigmar has found a home on game tables worldwide. Its rich story and variety of foes are a perfect match for your Munchkin game. Play as a soldier of one of the Armies in the Grand Alliances, as you fight against the numberless minions of Chaos and Death! Best of all, it's completely compatible with Munchkin Warhammer 40,000 and its expansions . . . create a truly epic battle by mixing the sets!

This game contains 168 cards, a gameboard, rulesheet, one custom six-sided die, and 12 standies with plastic stands. Stock #4484, ISBN 080742099012. $29.95.

Dice Bag: Illuminati

What should you do if you have too many dice? (Well, that’s silly, because you can NEVER have too many dice!) But what you COULD do is pick up this dice bag! This striking (and roomy) Illuminati-themed dice bag will help you keep all those treasures right at your fingertips. The drawstring bag is made of gray fabric, lined with black satin, and holds more than 100 assorted dice! This 6” x 9” bag will be a valuable addition to your next game day, no matter where you play!

Dark gray dice bag with an Illuminati d6 in gray. Stock #5207, ISBN 080742098206. $13.95.

Dice Bag: Cthulhu

So many dice ... What's a gamer to do? This distinctive dice bag will help you keep all your riches (and dice) together, no matter where you are! The drawstring bag is made of green fabric, lined with black satin, and holds more than 100 assorted dice! This Cthulhu-adorned 6" x 9" bag will come in handy on your next game day!

Green dice bag. Comes with a yellow and green 19mm Cthulhu die. Stock #5208, ISBN 080742098190. $13.95.


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