October 2, 2014: Making Of: The Foil Munchkin Box
Munchkin has always been one of our biggest games. It struck a chord with gamers who liked the idea of some zany, back-stabbing fun mixed with a general lampooning of fantasy RPG tropes. And why wouldn't it? It's a great mix of ideas and mechanics. Munchkin did really well in the hobby, quickly outselling our other games and becoming a force to be reckoned with in the industry.
When Munchkin started getting into stores like Target and Walmart, it was huge for us. It was the culmination of a lot of work and effort, and it was finally paying off. It's paying off for you, the fans, too, because Munchkin selling in these outlets means Munchkin in front of even more people. It means a wider group for you guys to play with, and it means we get the flexibility to make even more games -- both Munchkin and other games -- for you to enjoy!
But something occurred to us when Munchkin started going . . . [more]
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