December 21, 2014: GURPS Year In Review
On the 10th birthday of GURPS Fourth Edition, the Ogre rolled off into the distance and the little plants and critters it had trampled sprang back to life. Oh, sometimes it was twisted, radioactive life, but we're all gamers here -- we can handle that! Which is my way of saying that after a slow-ish 2013, GURPS picked up in 2014. In fact, we averaged one single-author supplement and one issue of Pyramid a month.
First, there was a ton of straight-up "core" material useful in just about any campaign. Newcomers to the game got How to Be a GURPS GM -- the first-ever "how-to" guide published for GURPS by SJ Games. More seasoned hands received GMing advice in the form of GURPS Template Toolkit 1: Characters. And gamers of all experience levels benefited from the quick-and-easy rules for organizational intervention in GURPS Social Engineering: Pulling Rank and the handy collections of traits . . . [more]
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