Steve Jackson's Appearances
Want to meet Steve? Here's a list of conventions he's attending, as well as other events where you can find him and say hello.
Our other staff members make appearances, too – click here for a complete list.
September 1-5, 2022
With Bill Fawcett, I will be reprising the Game Design Workshop at this show. I will also be doing a "What's New" and another panel or two. And playing games.
August 17, 2022
Dragon's Lair Austin
Joining Turbo Dork at the weekly painting night at Dragon's Lair to show off their brand new paints.
June 17-19, 2022
I regret to advise you that LC, as usual, is already sold out. But if you have your membership, I will see you there!
April 30-May 2, 2022
We had only about 50 attendees, but that let us pay attention to everyone who wanted to have attention paid to them. The vendors reported they had fun too. I did a cople of demonstrations of Melee and **I** sure had fun! Renewed thanks to to our Guest of Honor, John Kovalic, and to all our staff who devoted time and energy to making it happen . . . and that definitely includes the MIBs!
September 15-16, 2021
I was only there for a day, but I had fun. Our booth looked great. I walked the floor and MOST of the booths looked great. Go, hobby, go! People were masking properly and at least making an attempt to maintain distance. I'm glad this was a live event this year.
September 2-6, 2021
This was my first DC in more than a decade. Physically exhausting but creatively rejuvenating. I have missed conventions.
Along with author, game designer, and Mayfair Games founder Bill Fawcett, I hosted a two-day workshop at this year's Dragon Con. There were discussions each morning and game presentations in the afternoon. Our speakers included Jean McGuire (Wintertree Software), Phillip E. Pournelle (author and U.S. Navy wargame designer), Kenneth Hite (author of over 100 roleplaying games and supplements), and IP attorney Bethany Lytle. We were also joined by N.Y. Times best-selling author S.M. Stirling, a recreational gamer, who helped us with our evaluations. Each student was encouraged to bring a prototype or draft of a game or supplement to review. The panel's reactions ranged from "You have some good ideas here, burt need a different presentation," through "I would like to play this," to "This might be a commercial success!" We want to do this again next year.
I did my usual talks on what's coming up next from the company, and showed off the prototype of the Foam Unnatural Axe and the #1-in-the-wild Giant Munchkin d10. Then we sent the d10 to the auction, and it raised $1,000 for charity. Thank you, bidders!
Ken and I did a couple of panels, joined on one by Jean, and they also went well. Ken is a brilliant exponent of the Great Man theory in gaming, and it was a huge pleasure to work with him.
And, thanks no doubt to my jabs and trusty N95, I made it home in one piece!