March 9, 2018: Bringing Up The "Rear"
We have reached the last of our accepted submissions for this issue of Ogrezine. Penned by one of my predecessors, former Ogre Line Editor extraordinaire Daniel Jew gives us "Rearguard Action", a game scenario about a harried group of survivors trying to retreat to the safety of their own lines, pursued by a larger force intent on destroying the fleeing units. Please try this scenario and then offer your opinions, game summaries and feedback on the forum thread dedicated to this article. I want to hear how things went! (For those of you playing with Ogre Sixth Edition and Reinforcements, you will either need the Giant Battlefield Set (with very limited quantities remaining) or create the map using OgreMap2, an amazing map creator application by Tom Cornwell). [Editor's Note: The Giant Battlefield Set is now sold out. In addition to using Tom's great map creator, please check your FLGS or online third party sellers for either it or Ogre Designer's Edition (which contains these maps). The scenario uses the south half of map G2.]
Although this is the last of the submitted articles slated for inclusion in Ogrezine, we are by no means done. I have a few graphic illustration submissions that I think everyone is going to absolutely love. There is an amazing piece by Mathieu Moyen of 6-Commando fame that takes GEVs to a whole new level and a submission by Alvin Helms that will "rock your socks off"! Rob Goodwin and Tim Kauffman have also submitted fantastic pieces just waiting to be unveiled. Plus, there is a fun article by Steve Jackson that will give everyone whole new ways to play the game. I can't wait to get the final product on your screens!
So this may not be the end, but possibly just the beginning. We hope to have this issue of Ogrezine out to you in the near future. Once released, please let us know what you think - do you like it? What worked and what needs some more attention? Is Ogrezine something we should do again, or was it a fun idea that has run its course? Your feedback will have a direct impact on my future pursuit of this idea. I have quite a few additional submissions and article queries in my inbox (please keep sending your ideas in!), and some of the current articles have concepts that could be blown up into follow-up articles themselves. I will create a thread for feedback once we release the issue. But for now, enjoy "Rearguard Action"!
-- Drew Metzger
Ogre and its sequel, G.E.V., are tactical ground combat games set in the late 21st century. In 2085 A.D., armored warfare is faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nukes. But the most feared weapon of all needs no human guidance. It's the giant cybernetic tank called the Ogre.
Ogre was Steve Jackson's first design. It was originally released in 1977, as the first Metagaming Microgame. Since then, it has appeared in Pocket Box and "Deluxe" large-board editions, as well as a miniatures version and a computer game from Origin Systems (now long out of print). Today Ogre is represented by Ogre Sixth Edition and the Ogre Video Game on Steam. Click on the images above to learn more about Ogre.
Use this quick rules reference to speed up the learning process.