GURPS Conan: Moon of Blood (Reprint)
War has come to the Westermarck. The primitive Picts, led by the powerful shaman Zogar Sag, are marching west to reclaim the land that was once theirs – aided by sorcery and a traitor from the Aquilonian ranks! Can the mighty Conan uncover the treachery and stop the savage attack?
Recreate the excitement of the glorious Hyborian Age in this solo adventure for GURPS. Based on the story "Moon of Blood," featuring Robert E. Howard's legendary barbarian, Conan of Cimmeria, it can be played many times without repeating the same game. Relive the exploits of the mighty Conan, or send a hero of your own design on the road to fame and glory.
Inside, you'll find:
This is a sequel to Conan Beyond Thunder River. You can use the character from that adventure here, but it is not necessary.
Become part of the Conan legend with Conan: Moon of Blood!
(This is a reprint of a GURPS Third Edition product. Its interior is based on a scanned copy of the first print version, so there will be imperfections compared to modern all-digital releases.)
34 black-and-white pages. Softcover.
Stock #01-6096,
ISBN 978-1-55634-957-7.
$14.95.
Random Fun Generator - A Collection of Dice Games (Reprint)
The 21 games in this collection were designed by two board gamers who wanted fast-playing dice games with choices that actually matter.
There's something here for groups of all sizes, ages, and gaming experience. You'll need a handful of six-sided dice, plus paper and pencil for keeping score.
Grab some friends, pick a page, and get rolling!
64 black-and-white pages. Softcover
Stock #3013KDP,
ISBN 978-1-55634-944-7.
$19.95.
Elves were one of the first fantasy races, probably because so many cultures had something like them in their folklore. Thanks in no small part to J.R.R. Tolkien, they're also in the running for the most popular fantasy race. There's hardly a fantasy game out there without elves!
GURPS Fantasy Folk: Elves is the consummate guide to all things elven. It offers racial templates for a wide range of elves, special abilities that suit the elder race, and stats for their gear and animal friends. But it isn't just a bunch of rules and numbers – there's also a great deal of detail on history, culture, and mindset, and practical advice on using elves in any genre.
Skinny, pointy-eared humans? Oh, how wrong you are, youngster!
27-page PDF.
Stock #37-1751,
$7.00.
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Three pink, glittery 16mm dice.
Stock #5984,
ISBN 080742096042 .
$5.00.
Buy Now!
Random Fun Generator - A Collection of Dice Games
The 21 games in this collection were designed by two board gamers who wanted fast-playing dice games with choices that actually matter.
There's something here for groups of all sizes, ages, and gaming experience. You'll need a handful of six-sided dice, plus paper and pencil for keeping score.
Grab some friends, pick a page, and get rolling!
67-page PDF.
Stock #30-3013,
$10.00.
Bring these cards out at predetermined times, or just wait until the action slows and it's time for “something interesting” to appear. A card could instigate a new sub-plot, or it could be simply window dressing. It's all up to the actions of the players and the interpretation of the GM!
52 encounter cards and an instruction card.
Stock #3501,
ISBN 080742095816.
$15.00.
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Quick Quest 2: A Moveable Feast
In Quick Quest 2: A Moveable Feast, your party is investigating an orcish outpost and encounters two very unusual pets . . .Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.
You can use a Quick Quest in several ways:
As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.
A 16.5" x 8.5" Z-fold brochure printed on cardstock
Stock #3602,
ISBN n/a.
$5.00.
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Quick Quest 3: The Unself King
In Quick Quest 3: The Unself King – The Charnel Maiden, the Mother of Despair, and the Drear Crone are all figures of horror. Now they are together, working to unleash something far worse.Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.
You can use a Quick Quest in several ways:
As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.
A 16.5" x 8.5" Z-fold brochure printed on cardstock
Stock #3603,
ISBN n/a.
$5.00.
Buy Now!