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Shipped April 29, 2019

The Fantasy Trip: Melee

"Clean, fast, and deadly." -- David Ritchie, Ares Magazine #1, March 1980 A classic game of fantasy combat. Create characters in just a few minutes then send them into the arena. Winners become stronger and faster for the next battle. Losers die. Each counter in this fast-moving game is a single warrior. Players choose weapons and tactics for their fighters, and send them into combat against men, beasts, or monsters to victory, or death. Includes rulebook, 12" X 22.5" game map, 86 counters, and 3 dice. This is the basic combat system for The Fantasy Trip.

Includes rulebook, 12" x 22.5" game map, 86 counters, and 3 dice. Stock #3452, ISBN 080742099586. $14.95.
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The Fantasy Trip: Wizard

The magic companion to Melee . . . sorcerous combat, in the arena or in the dungeon. Create your wizard, choose his spells, and go into combat. Zap your foes with fireballs or lightning. Summon giants, dragons, and wolves to destroy them all. Or be subtle and entangle them with magic rope and Sticky Floor spells. Successful wizards gain skill and power. Losers die. Includes rulebook, 19" X 23" game map, 62 counters, and 3 dice. This is the basic magic system for The Fantasy Trip.

Includes rulebook, 19" x 23" game map, 62 counters, and 3 dice. Stock #3453, ISBN 080742099579. $14.95.
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Munchkin Plutonium Dragon Dice Pouch

Breath fire over your opponents with this Munchkin Plutonium Dragon Dice Pouch! Designed to store all your dice, tokens, and trophies, you don't have to be at Level 10 to pick up this amazing new Munchkin-themed dice bag! The Plutonium Dragon is made from a super soft yet durable plush material so you can take him out and about for gaming adventures on the go. The zippered inner compartment makes sure all your treasures are stored safely . . . no lost levels here!

8" plush dice pouch Stock #85923, ISBN 074427859237. $13.99.

Shipped April 15, 2019

The Fantasy Trip Legacy Edition

Old-school roleplaying at its dungeon-crawling finest. The Fantasy Trip is easy to learn and fast to play – but it's been out of print for almost 40 years. Now it's back!

This set includes:

  • Two complete mini-games: Melee for fighter combat, Wizard for sorcerous contests. Combine them for all-out battle! Each mini-game contains its own rules, maps, counters, and three dice.
  • Two solo adventures, Death Test and Death Test 2, with more game counters.
  • The 176-page roleplaying rulebook, In The Labyrinth.
  • A 24-page combat adventure, Tollenkar's Lair, with full-color dungeon map.
  • Poster-sized color maps of the Duchy of Dran and the village of Bendwyn.
  • Over 30 two-sided erasable hex and megahex tiles for playing out your encounters.
  • 4-panel reference screen with lists, tables, and Useful Stuff.
  • And more! Pre-generated fighter cards. Two extra dice. Pads of blank character sheets. A whole extra, different labyrinth map. And a 14-hex dragon!

The complete edition of Steve Jackson's first roleplaying game. Stock #3450, ISBN 080742099630. $119.95.
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The Fantasy Trip: Melee & Wizard Pocket Box

Two Great Games. One Classic Package. Originally released in 1977 and 1978, the two first releases in The Fantasy Trip series, Melee and Wizard, were out of Steve Jackson's reach during the eighties when the classic Pocket Box was first produced. Finally, we're able to present these two great games in an 80s-styled package, making this the "What If?" edition you're sure had to have existed in the early days of gaming.

Melee Create characters in just a few minutes then send them into the arena. Winners become stronger and faster for the next battle. Losers die. Each counter in this fast-moving game is a single warrior. Players choose weapons and tactics for their fighters and send them into combat against men, beasts, or monsters to victory, or death.

Wizard The magic companion to Melee sorcerous combat, in the arena or in the dungeon. Create your wizard, choose his spells, and go into combat. Zap your foe with fireballs or lightning. Summon giants, dragons, and wolves to destroy them all. Or be subtle and entangle them with Magic Rope and Sticky Floor spells. Successful wizards gain skill and power. Losers die.

Includes rules, classic-sized counters and maps, and three 12mm d6. Stock #3460, ISBN 080742099395. $24.95.
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Cthulhu d6 Dice Set

Stunning dice to use with any game that calls for a d6! These beautiful 19mm dice feature a pearlized finish, white pips, and the Cthulhu icon in place of the one pip. This set contains two purple, two green, and two black dice. They can be used to add eldritch horror to all your games!

Six pearlized six-sided dice. Stock #5927, ISBN 080742099289. $11.95.
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W 2 3 

Shipped April 25, 2019

Car Wars Classic Arenas

To Be The Best . . .

You've got to beat the best. And that means taking to the many different autoduelling arenas across the Car Wars world and testing yourself under all kinds of conditions.

Car Wars Classic Arenas gives hardcore autoduellists more exciting locations to showcase their skills and blow away their opponents. The boxed set contains five two-sided 22" x 34" arena maps and a booklet detailing the special features of each arena. The rules also cover revised versions of popular variants like the AADA pro circuit and more.

The arena designs originally appeared in various Car Wars supplements (including the Car Wars Arena Book and The AADA Duel Circuit: L'Outrance), but only as scaled-down maps. In this set, they'll come out of the box ready to play in full Car Wars Classic scale.

Have you got what it takes? Find out with Car Wars Classic Arenas.

The maps for this supplement were originally printed on oversized paper, so the PDF version contains two formats: the original map size, for those with access to oversize printers, and modified versions that span multiple regular sheets.

157-page PDF. Stock #30-7155, $10.00.

Shipped April 18, 2019

GURPS Dungeon Fantasy 20: Slayers

Evil Must Die

In GURPS Dungeon Fantasy, all adventurers do their share of slaying . . . killing monsters and taking their stuff is the whole point of delving! When the enemy is a demon, sinister cult leader, or shambling undead horror, the usual strategy is to sic the cleric or holy warrior on them. But sometimes, Evil is just too powerful.

GURPS Dungeon Fantasy 20: Slayers introduces three new professions who punch above their weight against supernaturally capable opponents, giving even groups who are just starting out a fighting chance against such fiends.

  • Demon-Slayers have the power to sniff out demonic foes and exorcise, banish, and slay them. Optional abilities assist with these tasks, whether by providing combat advantages, revealing demons hiding in plain sight, or empowering the slayer to take the fight to Hell!
  • Mage-Slayers can resist and dispel black magic and strike through defensive spells without resorting to magic of their own. Advanced slayers can sense magic-users while remaining undetected themselves, and deprive spell-slinging villains of mana or even their Magery.
  • Undead-Slayers are versed in detecting the undead – even invisible, intangible specters – and laying them to rest . . . permanently. All can aid allies by turning these horrors, and some can force ghosts to become visible or even tangible so their friends can join in the beatdown.

These professions come with complete templates, power-ups, a chapter on monster-slaying gear (including new items), and practical advice for both players and GMs: Everything you need to put Evil in its place!

24-page PDF. Stock #37-0350, $6.00.
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New!  * Coming June  * Coming July  * Coming August  * Coming September  * Coming October  * Coming November  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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