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Shipping April 1, 2019

The Fantasy Trip Legacy Edition

Old-school roleplaying at its dungeon-crawling finest. The Fantasy Trip is easy to learn and fast to play – but it's been out of print for almost 40 years. Now it's back!

This set includes:

  • Two complete mini-games: Melee for fighter combat, Wizard for sorcerous contests. Combine them for all-out battle! Each mini-game contains its own rules, maps, counters, and three dice.
  • Two solo adventures, Death Test and Death Test 2, with more game counters.
  • The 176-page roleplaying rulebook, In The Labyrinth.
  • A 24-page combat adventure, Tollenkar's Lair, with full-color dungeon map.
  • Poster-sized color maps of the Duchy of Dran and the village of Bendwyn.
  • Over 30 two-sided erasable hex and megahex tiles for playing out your encounters.
  • 4-panel reference screen with lists, tables, and Useful Stuff.
  • And more! Pre-generated fighter cards. Two extra dice. Pads of blank character sheets. A whole extra, different labyrinth map. And a 14-hex dragon!

The complete edition of Steve Jackson's first roleplaying game. Stock #3450, ISBN 080742099630. $119.95.

The Fantasy Trip: Melee & Wizard Pocket Box

Two Great Games. One Classic Package. Originally released in 1977 and 1978, the two first releases in The Fantasy Trip series, Melee and Wizard, were out of Steve Jackson's reach during the eighties when the classic Pocket Box was first produced. Finally, we're able to present these two great games in an 80s-styled package, making this the "What If?" edition you're sure had to have existed in the early days of gaming.

Melee Create characters in just a few minutes then send them into the arena. Winners become stronger and faster for the next battle. Losers die. Each counter in this fast-moving game is a single warrior. Players choose weapons and tactics for their fighters and send them into combat against men, beasts, or monsters to victory, or death.

Wizard The magic companion to Melee sorcerous combat, in the arena or in the dungeon. Create your wizard, choose his spells, and go into combat. Zap your foe with fireballs or lightning. Summon giants, dragons, and wolves to destroy them all. Or be subtle and entangle them with Magic Rope and Sticky Floor spells. Successful wizards gain skill and power. Losers die.

Includes rules, classic-sized counters and maps, and three 12mm d6. Stock #3460, ISBN 080742099395. $24.95.


New!  * Coming May  * Coming June  * Coming July  * Coming August  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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