Kitten Adventurers 500 Piece Puzzle
An evil wizard has cast a spell on Katie Cook's incredible Dungeon Survival Pack: Kitten Adventurers artwork, shattering the illustrations into 500 pieces. Only you can reassemble them and help the kitties return to the dungeon to continue their adventure!
A 500 piece puzzle.
Stock #5960,
ISBN 080742096349.
$19.95.
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The cover shows, in symbolic form, the different ways the Illuminati scheme to take over the world . . . stealth and violence, threats and bribes. The little puppet figure in front became one of the game’s icons, and the Eye in the Pyramid itself became the logo of Steve Jackson Games!
A 1,000 piece puzzle.
Stock #5961,
ISBN 080742096356.
$19.95.
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Megahex Erasable Tiles - Green Grass
This is a set of four large identical megahex tiles, each 3 MH long by 2 MH tall.Together, the four tiles form a (skewed) rectangle about 24" x 15". They are dry-erasable and two-sided. One side is plain B&W; the other is a realistic green grass texture. Use as many sets as you want to turn your whole tabletop into a battlefield, draw the perfect scenery . . . erase when you're done, and fight a different battle next week!
They are usable with any game that uses hexes, including The Fantasy Trip, GURPS, and the Dungeon Fantasy Roleplaying Game.
Check out the Parchment and the Stone styles as well!
Set of four large identical megahex tiles, each 3 MH long by 2 MH tall.
Stock #3484G,
ISBN 080742096387.
$14.95.
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Megahex Erasable Tiles - Parchment
This is a set of four large identical megahex tiles, each 3 MH long by 2 MH tall.Together, the four tiles form a (skewed) rectangle about 24" x 15". They are dry-erasable and two-sided. One side is plain B&W; the other is a classic parchment texture. Use as many sets as you want to turn your whole tabletop into a battlefield, draw the perfect scenery . . . erase when you're done, and fight a different battle next week!
They are usable with any game that uses hexes, including The Fantasy Trip, GURPS, and the Dungeon Fantasy Roleplaying Game.
Check out the Green Grass and the Stone styles as well!
Set of four large identical megahex tiles, each 3 MH long by 2 MH tall.
Stock #3484P,
ISBN 080742096370.
$14.95.
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Megahex Erasable Tiles - Stone
This is a set of four large identical megahex tiles, each 3 MH long by 2 MH tall.Together, the four tiles form a (skewed) rectangle about 24" x 15". They are dry-erasable and two-sided. One side is plain B&W; the other is a gray cobblestone texture. Use as many sets as you want to turn your whole tabletop into a battlefield, draw the perfect scenery . . . erase when you're done, and fight a different battle next week!
They are usable with any game that uses hexes, including The Fantasy Trip, GURPS, and the Dungeon Fantasy Roleplaying Game.
Check out the Green Grass and the Parchment styles as well!
Set of four large identical megahex tiles, each 3 MH long by 2 MH tall.
Stock #3484S,
ISBN 080742096363.
$14.95.
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One 12-sided die and accompanying booklet.
Stock #5959,
ISBN 080742096318.
$12.95.
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Munchkin Cthulhu is an expansion for the Munchkin Dungeon board game for adventurers not afraid of going a little mad! Face 4 new otherworldly Roaming Monsters, walk across slime-covered Rooms, and gather now Loot perfect for fighting interdimensional threats! But beware: not only will your Madness increase with each Room, but The Great Cthulhu itself is waiting for you in the Boss Lair! Will you be able to fight to the end, or will the terror overtake you?
Eldritch horrors for your Munchkin Dungeon game!
Stock #MKD003,
UPC 889696010452.
$30.00.
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GURPS Religion (Reprint)
So you want to dance with the gods. You want a priest who can call down bolts of power from the skies. You want to cure the diseased and dying, and you want hordes of fanatic followers to bow to your every command.
What you need is GURPS Religion.
GURPS Religion gives you everything you need to delve into the mysteries of creation and divine power. It opens up whole new vistas of roleplaying. Recreate gods from fantasy and myth, or create your own pantheon and answer the cosmic questions . . .
Who created the universe, and why?
Is there one deity or many?
Are the deities wise and benevolent, or are they rash and vengeful?
How do the characters get divine power?
GURPS Religion allows you to design a complete cosmos. It also helps you decide what part (if any) the gods play in characters' day-to-day lives, and how to create the social institutions we know as religions.
There are also sections on designing clerical characters, and rules for the magical powers granted to the faithful.
Power, magic, birth, death, and intrigue. The world of the gods is vast and complex. You can be a pawn of the Powers That Be. Or you can make the universe bend to your will.
You have the knowledge. You have the power. Create the Universe!
178 black-and-white pages. Softcover.
Stock #01-6078,
ISBN 978-1-55634-921-8.
$29.95.
GURPS Villains (Reprint)
A pirate said to Alexander the Great, "Because I have only one ship, I am called a pirate. Because you have a great navy, you are called an Emperor."
Villains. Where would the heroes be without them?
Probably unemployed.
The hero may be the star of his story, but it takes a prize villain to bring out the best in him! GURPS Villains is a compilation of dastardly foes from all ages, genres, and backgrounds. Crackpot spy-movie masterminds, backstabbing patricians, grim undead overlords, hard-bitten crime bosses . . . they're all here! Each villain is described both biographically and in game terms, and is accompanied by "bits" like fiendish plots, evil henchmen, devious deathtraps, and secret strongholds. GURPS Villains also includes a GM's guide to dramatic villain design and use. After all, everybody loves a "good" bad guy!
GMs can use this book for instant opponents, or choose a villain they like and build a whole campaign around him! There are over 50 villains (and villainous groups) with complete stats and writeups, including details of their "evil plans," in this survey of fiends and foes from all times and climes.
130 black-and-white pages. Softcover.
Stock #01-6075,
ISBN 978-1-55634-915-7.
$22.95.
The Fantasy Trip: Ardonirane (Reprint)
Ardonirane, Jewel of the Red Plains
In Death Test, you met the Thorsz, the ruthless warlord of a busy merchant city. This book is a guide to that city: Ardonirane.
Learn its history. How did the Thorsz reach power? What are his goals, and why does he rule with an iron hand? Why has he not married? And what may happen next month and next year?
In this book, you'll find:
Can the Thorsz found a new dynasty and rule Ardonirane in prosperity, or will his foes bring him down in fire and blood?
72 black-and-white pages. Softcover.
Stock #3485KDP,
ISBN 978-1-55634-943-0.
$25.95.
GURPS Mecha (Reprint)
From battlesuited space marines making an orbital drop to cinematic Japanese anime action featuring giant walking tanks piloted by beautiful alien princesses, GURPS Mecha covers the entire genre of mecha action! In the pages of Mecha you'll find:
130 black-and-white pages. Softcover.
Stock #01-6079,
ISBN 978-1-55634-922-5.
$22.95.
GURPS Robots (Reprint)
GURPS Robots contains detailed rules for designing, building, and playing robots – from the tiniest nanobots to the mightiest megabots. You can create cyborgs, androids, and even biomorphs – deadly fluid-metal machines that can take any shape.
The advanced design rules are compatible with GURPS Vehicles, 2nd Edition. Choose everything from the frames to weapons to the tiniest accessories!
Also included are rules for robots as player characters; artificial intelligences and battlesuits; and over 30 completely worked-out sample robots.
130 black-and-white pages. Softcover.
Stock #01-6077,
ISBN 978-1-55634-920-1.
$22.95.
GURPS Deadlands: Varmints (Reprint)
Look out, pardner! Varmints has dozens of new monsters ready to make your trail ride a trip through Hell! Featuring conversions of all the nastiest fiends and beasties from the original Deadlands game, as well as all-new critters with both GURPS and Deadlands stats, Varmints will give your posse nightmares for a long, long time . . .
130 black-and-white pages. Softcover.
Stock #01-6088,
ISBN 978-1-55634-932-4.
$26.95.
Six 17mm round-cornered dice with a hangtag.
Stock #5952,
ISBN 080742097117.
$9.00.
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GURPS Dungeon Fantasy Encounters 3: The Carnival of Madness
Everybody loves the circus! But it takes more than stale popcorn, some carnies, and few sad-looking caged animals to interest delvers. They demand magic, puzzles, fighting, and of course, loot – even (sometimes especially) when having fun during the downtime between dungeons.
GURPS Dungeon Fantasy Encounters 3: The Carnival of Madness provides all of that and more – much of it unexpected. This traveling show could show up in any place, at any time, spicing up the journey to or from the real adventure. Because it has its secrets, it's best not to say more, except . . .
Beware of the clowns!
12-page PDF.
Stock #37-0363,
$4.00.
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