Asmodée Digital is a leader in video-game entertainment inspired by boardgames, and they have done a phenomenal job of bringing the manic humor of Munchkin to life. In this completely new game, players race to level up and betray their friends in a mad dash to kill monsters, grab the loot, and level up. Again. Also, you're collecting ducks, because of course you are.
Each of the four classes (warrior, thief, cleric, and wizard) and four races (orc, elf, dwarf, and halfling) offers unique abilities you can use to gain an advantage over your opponents. But they'll be doing the same to you!
Thanks to the random modifiers, every adventure is different. The more victories you claim, the more possibilities you open up in your game. The mix between accessible, yet rich, gameplay and a real-time race to grab Treasures (and, yes, ducks) offers intense, skill-based brawling action. So don your Horny Helmet, start your Chainsaw of Bloody Dismemberment, and get quacking!
The first digital Munchkin game!
Stock #MISSING,
ISBN MISSING.
$24.99.
Dungeon Fantasy Adventurers is 128 pages of insight into creating the ideal alter-ego for the Dungeon Fantasy Roleplaying Game! Pick from among 11 professions and nine races. Choose from over 100 weapons, more than a dozen kinds of armor, and hundreds of other items. Customize everything – abilities and gear. Paired with Dungeon Fantasy Spells, this supplement has just about everything a player needs to create and equip near-infinite varieties of crypt-crawling heroes.
This is not a standalone supplement. It's part of the core Dungeon Fantasy Roleplaying Game set. If you own that set, you don't need this book unless you want a replacement book or an extra copy for players.
128 color pages. Softcover.
Stock #01-1005A,
ISBN 978-1-55634-873-0.
$39.95.
Dungeon Fantasy Spells is 80 pages of grimoire goodness for the Dungeon Fantasy Roleplaying Game, containing over 350 magic spells for your bards, clerics, druids, and wizards. Paired with Dungeon Fantasy Adventurers, this supplement has everything a player needs to create and equip near-infinite varieties of crypt-crawling heroes.
This is not a standalone supplement. It's part of the core Dungeon Fantasy Roleplaying Game set. If you own that set, you don't need this book unless you want a replacement book or an extra copy for players.
80 color pages. Softcover.
Stock #01-1005C,
ISBN 978-1-55634-874-7.
$34.95.
A collection of new adventures for use with The Fantasy Trip Legacy Edition!
This package includes:
5 PDFs (totaling 82 pages) in a single Zip file.
Stock #30-3462,
$25.00.
Beware: there are Ogre sightings in the archives! From 1980 through 1985, Steve Jackson Games published The Space Gamer, a general-purpose gaming magazine with features on roleplaying games, board and wargames, miniatures, game design, early computer games, and more. Since its debut, Ogre was a frequent topic within that magazine's pages. This collection – a subset of the popular Space Gamer Bundle – features 12 different issues from that era (issues 28, 33, 35, 52, 59, 62, 63, 64, 68, 69, 71, and 74). Each issue contains at least one Ogre-related article . . . and two issues were Ogre themed. Much of this material ultimately appeared in the pages of The Ogre Book or elsewhere, but now you can see where it all began . . . at a great price!
12 PDFs (totaling 599 pages) in a single Zip file.
Stock #4923,
$20.00.
Buy Now!
GURPS Power-Ups 9: Alternate Attributes
GURPS lets you run any campaign, of any genre, in any setting – that's what "generic" and "universal" promise. Yet one size does not always fit all; sometimes, you want a game that's built for the stories you plan to tell and the style of gaming you prefer. You can do this in GURPS by choosing which traits, optional rules, and supplements to use . . . but that gets tricky for attributes, which the entire system quietly accepts as fundamental.
GURPS Power-Ups 9: Alternate Attributes explores repricing, adding, subtracting, and generally rethinking basic attributes and secondary characteristics. Topics include:
Rebuilding the foundations is a laborious task, but GURPS Power-Ups 9: Alternate Attributes does a lot of the heavy lifting for you.
49-page PDF.
Stock #37-0157,
$11.00.
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Put the amazing flexibility and power of the GURPS roleplaying system at your fingertips with this GM's Screen. Seven fact-packed panels feature all the charts, tables, and other essentials. Also included is a copy of GURPS Lite, the 32-page core of the GURPS rules designed to provide a simple introduction to the system. It's everything the enterprising GM needs in one compact package.
(This is a digital reprint of a supplement designed for GURPS Third Edition. The PDF version contains two formats: the original size, for those with access to oversize printers, and modified versions that span multiple regular sheets.)
45-page PDF.
Stock #30-6414,
$4.00.