Daily Illuminator Archive for October 2018

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October 1, 2018:
The old world is gone, and the future awaits. The post-apocalyptic possibilities of GURPS After the End are spotlighted this month in Pyramid #3/119: After the End II . . . read article

October 2, 2018:
The tournament was held again using a triple-scale 3D version of KEAR Coliseum (from the Car Wars Arenas set). The format was four 8-player qualifier games, with the top two in each qualifier earning a seat at the final match . . . read article

October 3, 2018:
As part of preparing to run demos of The Fantasy Trip at conventions, there's been a bit of construction going on, in the office and at my home. Eric is running a labyrinth factory in the office, building new 3D terrain using the Hirst Arts molds, while my wife and I do the same at home . . . read article

October 4, 2018:
Excellent job. You cracked the encryption on this post . . . read article

October 5, 2018:
Whether you're looking to strut your stuff with cards from Fashion Furious, or to pick up more fabulous cards, we've got an upcoming event you don't want to miss. It's time for the Fashion Furious Day of Wreckoning, where players can win never-before-seen promo cards and revel in the second expansion for the Munchkin CCG . . . read article

October 6, 2018:
We've done this kind of thing before, but never on such a huge scale. Last month, as the various components of The Fantasy Trip came together, we made PDFs available to our Kickstarter supporters, and opened forum threads for comments and errata . . . read article

October 7, 2018:
As we move closer to sending The Fantasy Trip to the factory, some of us in the office are preparing tools for upcoming demos. (Also, it gives us a good excuse to play with miniatures, terrain, dice, and more fun stuff.) . . . read article

October 8, 2018:
You can never have enough adventure when you're a GURPS Dungeon Fantasy hero. Fortunately, we're here to imperil you again . . . with GURPS Dungeon Fantasy Adventure 2: Tomb of the Dragon King! Tomb of the Dragon King – by Matt Riggsby, author of GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon and Dungeon Fantasy: Against the Rat-Men – tasks the adventurers with finding a long-lost artifact amid the titular tomb . . . read article

October 9, 2018:
Monday was our Retailer Day, when we invite local (and not-so-local) retailers to come see what's new, what's hot, and what's coming up. We feed them lunch, play games with them, and generally have a good time. 2018 is the fourth year we have held a Retailer Day . . . read article

October 10, 2018:
We started work on these metal Illuminati Coins over a year ago. We told Alex the sizes and denominations we needed, and told him to run wild . . . read article

October 11, 2018:
I received word from the elves in Warehouse 23 that they have opened the door to the holiday vault! Your Christmas-themed Munchkin swag is once again available, so go check it out! . . . read article

October 12, 2018:
Thank you to the entire TsunamiCon team for being so generous with their space and time. Last week, at the convention, I ran demos of The Fantasy Trip where players entered the dungeon and fought giant spiders, orcs, an ogre, and far too many skeletons . . . read article

October 13, 2018:
Founder of Chaosium, philosopher and sage, writer and game designer – Greg Stafford leaves a space that will never be filled, but he also leaves decades of inspiration and a unique body of work . . . read article

October 14, 2018:
It's a drone, because you see, Birds Aren't Real. No, they're not figments of your imagination, the things exist – existed – but now, they're actually drones and have been since 2001 . . . read article

October 15, 2018:
The nice thing about licensing a game with as much content and history as Warhammer 40,000 is that there is a whole lot of very cool stuff we want to include in our game. In fact, there's so much cool stuff that we had to make a second expansion to fit more of it in! . . . read article

October 16, 2018:
Our (very) short Kickstarter project to create Illuminati Coins is entering its final hours! Tomorrow at about noon in Austin, the project will come to a close, and we'll start manufacturing these new metal coins . . . read article

October 17, 2018:
We're pleased to announce that after several internal editorial passes, a pre-mortem meeting, and sending the files to Games Workshop for approval, Munchkin Warhammer 40,000 is at print. (In fact, we sent it off a couple of weeks ago; we've had so much news to share that this is the first chance we've had to mention it.) . . . read article

October 18, 2018:
This is a long shot, but . . . does anyone out there still have a copy of the source code for the 1985 Autoduel game from Origin Systems? The folks at Electronic Arts are so awesome that they have reverted rights to that game, but they had no copies of the source . . . read article

October 19, 2018:
An important and exciting step in taking a game from "crazy idea" to "crazy idea that is a physical thing people can buy" is the production sample. This is an actual copy of the actual game as it comes out of the actual factory, bundled up and airshipped directly to Austin at some expense, so we can make sure that all the components – cards, rules, box, etc. – match what we were expecting to see . . . read article

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