Roleplayer #15, August 1989
by John Miller and Mark Johnson
Carnifex (William "Billy" Ray)
Appearance: Ray is average in height and weight (5'10", 160
lbs.) and frequently wears his "fighting suit" in public; it is
a white form-fitting jumpsuit with a black hood over the face and head,
black gloves and pliable black boots. His face doesn't quite come together;
it has too little chin and too much nose, with green eyes that aren't quite
on the same level. He keeps his dark hair short.
Ray was a college football star in the late 1970s. The general public found
he was an ace when he broke his leg in three places in the first quarter
of the Rose Bowl (on national TV, of course) and tried to return to the
game before halftime. He was immediately recruited by the U.S. Justice Department,
and has worked for them ever since. He got his nickname, Carnifex (Latin
for "executioner") early in his career. He likes it. He's an authentic
bad-ass. He is talkative and boastful, and not particularly stable. He likes
his job because it lets him indulge his aggression in a legal matter. Someday
he may go entirely over the line.
Ray is slightly stronger than normal human limits, faster than a cat and
infinitely meaner. His instinctive aggression makes him an untrained master
of hand-to-hand combat. The action is the thing for Carnifex. He lives for
the violence, and lusts after opponents who are bigger, stronger and apparently
more powerful than he. He has no compunction about killing, and has been
called on the carpet several time for being a bit careless in this regard.
Since he is almost always successful in his missions, and usually follows
orders to the letter, his supervisors forgive his occasional excesses.
He can take a lot of damage and keep going, and his body will eventually
regenerate even massive injuries. Unfortunately, his regenerative powers
know nothing about aesthetics, which is why his face has become rather peculiar
over the years.
Using the Variant Combat Rules on p. SU83, Carnifex gets three attacks and
three parries per round.
ST: 30 (126 points); DX 22 (225 points); IQ 11 (20 points); HT 13 (30 points).
Total point value: 595.
Move: 10 running. Damage: Karate 3d+3 punch, 4d+1 kick;
Thrust 3d; Swing 5d+2.
Advantages: Alertness +3 (15 points); Ambidexterity (10 points);
Combat Reflexes (15 points); High Pain Threshold (10 points); Legal Enforcement
Powers (15 points); Reputation as a government ace: +2 (everyone, all the
time) (10 points); Status 1 (5 points); Strong Will +3 (12 points).
Disadvantages: Appearance: Unattractive (-5 points); Berserk (-15
points); Duty: Uphold the law and protect Senator Hartman (-15 points);
Impulsiveness (-10 points); Lecherousness (-15 points); Overconfidence (-10
points).
Super Advantages: Extra Hit Points +7 (56 points); Regeneration:
Fast (50 points).
Skills: Criminology-13 (8 points); Guns (Pistol)-18 (0 points);
Interrogation-12 (2 points); Karate-25 (24 points); Law-12 (8 points); Running-10
(1/2 point); Shadowing-12 (4 points); Sport (Football)-20 (1/2 point); Stealth-21
(1 point); Streetwise-12 (4 points); Tactics-16 (14 points).
Quirk: Absolutely fastidious about his appearance.
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#15 Table of Contents)