Welcome to the Generic Universal RolePlaying System!
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! Thanks to its flexibility, quality writing, and ease of use, GURPS has been the premiere universal roleplaying game for over three decades!
More than 1,500,000 copies are in print – not counting foreign editions. GURPS Lite, a 32-page distillation of the basic GURPS rules, is available for free download. We also have dozens of GURPS adventures and e-books available on Warehouse 23.
Whatever your favorite roleplaying genre might be, GURPS can handle it. More about GURPS . . .
Here are the last 15 GURPS supplements (including reprints and new editions) we have released, either in print or electronically. Click on a cover to go to that product's page.
November 1, 2018: Allhallowtide
I delayed the October round-up by a day because while Thursday is release day, the month ended on a Wednesday – so our final GURPS publication of the month fell on November 1. Chalk it up to spooky ghosts. (That's good general advice when something runs late: While "Unsettling supernatural entities messed with the schedule. Sorry!" is hardly the best explanation, it makes most people back away slowly rather than ask follow-up questions.)
Two new GURPS-related goodies have materialized since my last rundown:
Pyramid #3/120: Alternate GURPS V (October 18, 2018; PDF)
GURPS is as much a toolkit for building a game as it is a game. It offers a huge catalog of resources to choose from in order to get exactly the campaign you want. But sometimes it's fun to tinker with the tools themselves . . . not necessary, but fun. That's where theI AlternateII GURPSIII issuesIV of Pyramid come in. The latest one tackles task pacing and vehicle stats, and proposes a new attribute, an abstract injury system, and mutable skill levels.
GURPS Steampunk 2: Steam and Shellfire (November 1, 2018; PDF)
This is the newest installment of our revision of GURPS Steampunk to GURPS Fourth Edition (previous works in that effort are GURPS Steampunk 1: Settings and Style and GURPS Vehicles: Steampunk Conveyances). It covers historical gear, speculative tech, and outright mad science for Steam Age heroes and villains to use and invent.
With the known out of the way, let's leap into the unknown, the hopeful, the speculative. As always, these are my best guesses – no more, no less. Inside information goes only so far . . . I don't control the Fates, or even sniffles, tech hiccups, or last-minute changes. If you try to hold me to any of this, I'll blame the ghosts!
It's too soon to talk about the rest by name. I can confirm that five other projects made progress in October, though, and that there are still others on the "active" list (which we recently reviewed, actually). If you want hints about that stuff, check out the GURPS thread in my blog, updated Fridays.
Join Us! Join Us!
As my comment above imply, we have a fair amount of content in the pipeline; realistically, our editorial staff will be pushed to the redline until the second quarter of 2019. That doesn't mean we aren't interested in more – it just gives you a breather to become familiar with the Submission Guidelines, GURPS formatting guide, and GURPS WYSIWYG template. After that, see the Warehouse 23 Digital Wish List (updated August 6, 2018) and Warehouse 23 Wish List for GURPS (updated August 6, 2018) to discover what we're looking for. (Both of those wish lists should be getting their quarterly housekeeping sometime in November.)Share This Post!